![]() I cannot complete the game if it's not going to let me move the Marker. This is again why tideman stated this 'we were so close to understanding it, we just never expected this many bodies'. I restarted the entire game and same glitch. In dead space 2 they understood this, which was why they were trying to syphon energy from the markers pedastal, but to be able to do that, the marker has to pumping out energy for an outbreak. Games marketing shouldnt give into secrecy, it should pull back the curtain and show how it all comes together, warts and all. Games Need To Stop Being So Secretive With Marketing. I can pull it *backwards* easily enough, but not forwards into the room. You can play 90 minutes of Dead Space for free, but the trial is only on offer for a limited time. Today, no matter where I kinesis it from, it will not budge. I had no problem pulling it across yesterday. Or I tried to, because it froze on the tracks. So I dragged it past the damned bridges again into the L-shaped room. Today I open the game and the Marker is back where it was BEFORE I'd dragged it past the two bridges. ![]() I saved after finally getting the Marker past, then quit after I'd dragged the Marker past the next L-shaped room, into the open area, and quit after I realized I was too tired for another tentacle fight. I had a hell of a lot of trouble with these two in particular not freezing, getting stuck halfway open with no way to bring them back down except restarting. In the last room I was in, there was the big round entrance to the giant fan, and two bridges I had to lift, freeze, and push the Marker past.
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